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2D/3D Art Creation Objective

Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture and skybox), and collision objects for future prototyping (fully optimized) utilizing industry-standard software tools and platform guidelines.

Ice Cavern Environment

Everything in this scene within the video has been modeled and textured by me.I also made a few textures within Substance Designer that are covered all around the walls of the ice cavern and the stalagmites.

Sci-Fi Environment

Within this video, I have textured, and modeled out all the environment.

Art Deco UI

This slide show is the view of assets I made for a TBA project. The theme that was asked for is Art Deco. So I based it off of many architectures of Art Deco and their detailing in their makes.

Photoshop Works

This slide shows off a few projects made in photoshop. One project is to try and mimic a movie poster but not basing it off on existing ones. Another was to make a future game cover for a project I may or may not work on. Then there is the dreamscape where I let my creativity flow however I would like.

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